class_name = "CPlane"
object_name = "Bf 109 F-2"
detail_type = "DET_PLANE" //list of types is in \inc\SimulationSystem\DetailTypes.inc

[COCKPIT_LIMITS]
x= -0.15, 0.3
y= -0.15, 0.05
z= -0.17, 0.12
[END]

[OPEN_COCKPIT_LIMITS]
x= -0.27, 0.19
y= -0.2, 0.2
z= -0.525, 0.35
[END]

//////	PhysicsBody properties
//VisualImage = <int TYPE>,<string File_PathName>,<bool cast_shadows>

VisualImage=0,"graphics/planes/Bf109F2/Bf109F2.mgm",true,true
VisualImage=1,"graphics/planes/Bf109F2/Bf109F2-C.mgm",false
DistantLOD="LuaScripts/WorldObjects/Planes/DistantLODs/Bf109F2_Distant.txt"
DLODArgs=50380,57200
Fragment="LuaScripts/WorldObjects/Planes/Fragments/Bf109F2_Fragment.txt"

//VisualImage=ID,model_or_effect,cast_shadows[,debris_effects]
//ID:					INT:	0 - visible everywhere, 1 - visible inside, 2 - visible outside
//model_or_effect:		STRING:	path to model file (mgm) of effect file (epl)
//cast_shadows: 		BOOL:	cast shadows from object or not
//[,debris_effects]:	BOOL:	optional parameter, show effects on object debris or not

ImageAttr=473 //"IA_NOCLIP","IA_CLOSEVIEWARG","IA_NOMINPIXELS","IA_NOMINZ","IA_SCALEARG"
EnabledDecals=true	//      ,    

CollisionBody="graphics/planes/Bf109F2/Bf109F2_Phys.col"
HitBody="graphics/planes/Bf109F2/Bf109F2.col"
ExtrudeCollisions=true	//Protection against fast objects collision skip

SoundScript="LuaScripts/Sound/Planes/Bf109F2.cfg"
HidePeriodAfterExplosion = 3.0

DropsArg=100
HumidityArg=101

[propAnimationData]
	//  -    ,   (  )!

	blurdTimeVisibility = 0.0285 //   

	blurRPM = 150.0, 250.0, 1100.0, 1100.0 //     ,     -   ,   -   

	frameRate = 60.0    //    
	peakRange = 100.0   //    ""   ,      
	minMeanSpeed = 0.15 //  ""    

	speedTimeCoefficient = 0.05         //         
	meanPropRotationSpeedScale = 0.25   //   ""  
	meanSpinnerRotationSpeedScale = 3.5 //   ""   
[end]

SetCockpitArgs=false	// true -             , false -              

//CockpitArg= FetchType, CmdID, SubcmdID, ArgNum, ArgValDefault, SmoothingType, SmoothingPower, NetworkFlag
//FetchType=-1:       
//FetchType=-2:         
//FetchType=-3:          parent-
//FetchType>=0:          child-   Attach ID
//CmdID=[0..999]: ID    ,    .
//CmdID=[1000..1999]: ID    ,    .
//SubcmdID=[0..3]: ID     .
//SubcmdID=[0..1]: ID     .
//ArgNum:     / .
//ArgValDefault:      ,    .
//SmoothingType: smooth_clamp -  - 
//SmoothingType: smooth_wrap -   
//SmoothingPower:   
//NetworkFlag="":           ,  SetCockpitArgs=false
//NetworkFlag="low_freq":     ,       ,    
//NetworkFlag="med_freq":     ,       ,    
//NetworkFlag="high_freq":     ,       ,    
//NetworkFlag="granted_single":     ,       ,     

CockpitArg = -2, 0000, 0, 00402, 0.5, "smooth_clamp", 0.0, "" //  () -   
CockpitArg = -2, 1000, 0, 00406, 0.5, "smooth_clamp", 0.0, "" //  /  () -   
CockpitArg = -2, 1000, 1, 00407, 0.5, "smooth_clamp", 0.0, "" //  /  () -   
CockpitArg = -2, 0010, 0, 00423, 0.0, "smooth_clamp", 0.1, "" //  
CockpitArg = -2, 0010, 2, 00411, 0.0, "smooth_clamp", 0.1, "" //    ( )
CockpitArg = -2, 0011, 0, 00434, 0.0, "smooth_clamp", 0.2, "" //   
CockpitArg = -2, 0011, 1, 00430, 0.0, "smooth_clamp", 0.1, "" //  ()   / 
CockpitArg = -2, 0012, 1, 00403, 0.0, "smooth_clamp", 0.1, "" //   
CockpitArg = -2, 0012, 2, 00404, 0.0, "smooth_clamp", 0.1, "" //   
CockpitArg = -2, 0020, 0, 00701, 0.0, "smooth_clamp", 0.0, "" //    
CockpitArg = -2, 0020, 1, 00702, 0.0, "smooth_clamp", 0.0, "" //    
CockpitArg = -2, 0020, 2, 00703, 0.0, "smooth_clamp", 0.0, "" //    
CockpitArg = -2, 0020, 3, 00704, 0.0, "smooth_clamp", 0.0, "" //    
CockpitArg = -2, 0100, 0, 01100, 0.0, "smooth_clamp", 0.2, "" //  ( ) 1- 
CockpitArg = -2, 0101, 0, 01106, 0.0, "smooth_clamp", 0.2, "" //    1- 
CockpitArg = -2, 0101, 1, 01108, 0.0, "smooth_clamp", 0.1, "" //   1- 
CockpitArg = -2, 0106, 0, 01188, 0.0, "smooth_clamp", 0.1, "" //      1- 
CockpitArg = -2, 0103, 0, 01152, 0.0, "smooth_clamp", 0.1, "" //  1-  1- 
CockpitArg = -2, 0103, 2, 01160, 0.0, "smooth_clamp", 0.1, "" //  "" ( "",  /  ) 1- 
CockpitArg = -2, 0104, 2, 01116, 0.0, "smooth_clamp", 0.2, "" //     /    1- 
CockpitArg = -2, 1200, 0, 03102, 0.0, "smooth_wrap",  0.1, "" // RPM 1-  (  RPM)
CockpitArg = -2, 1201, 0, 03109, 0.0, "smooth_clamp", 0.1, "" //   () 1- 
CockpitArg = -2, 0200, 0, 03122, 0.0, "smooth_clamp", 0.2, "" //      1- 
CockpitArg = -2, 0200, 1, 03142, 0.0, "smooth_clamp", 0.2, "" //   1- 
CockpitArg = -2, 0202, 1, 03172, 0.0, "smooth_clamp", 0.5, "" //    1- 
CockpitArg = -2, 1202, 0, 03190, 0.0, "smooth_wrap",  0.1, "" //    ("" ) 1- 
CockpitArg = -2, 1202, 1, 03191, 0.0, "smooth_wrap",  0.1, "" //    ("" ) 1- 

CockpitArg = -2, 0350, 0, 02501, 0.0, "smooth_clamp", 0.5, "" //  ()
CockpitArg = -2, 0351, 0, 02529, 0.0, "smooth_clamp", 0.0, "" //     ( )

CockpitArg = -2, 0400, 0, 08511, 0.0, "smooth_wrap",  0.2, "" //  -  
CockpitArg = -2, 0400, 1, 08512, 0.0, "smooth_wrap",  0.2, "" //  -  
CockpitArg = -2, 0400, 2, 08515, 0.0, "smooth_wrap",  0.2, "" //  - 45- 
CockpitArg = -2, 1400, 0, 08513, 0.0, "smooth_wrap",  0.1, "" //  -  
CockpitArg = -2, 1400, 1, 08551, 0.0, "smooth_wrap",  0.1, "" //   - 
CockpitArg = -2, 1405, 0, 08561, 0.0, "smooth_wrap",  0.1, "" //   - 
CockpitArg = -2, 0401, 0, 08002, 0.5, "smooth_clamp", 0.2, "" //  
CockpitArg = -2, 0401, 1, 08171, 0.5, "smooth_clamp", 0.2, "" //  
CockpitArg = -2, 0402, 0, 08253, 0.5, "smooth_clamp", 0.1, "" //    -   
CockpitArg = -2, 0402, 1, 08251, 0.0, "smooth_wrap",  0.5, "" //    -  (  / )
CockpitArg = -2, 1402, 0, 08252, 0.0, "smooth_wrap",  0.1, "" //    -  ( )
CockpitArg = -2, 1403, 0, 08201, 0.0, "smooth_clamp", 0.1, "" //   () 
CockpitArg = -2, 0430, 1, 60210, 0.0, "smooth_clamp", 0.0, "" //   
CockpitArg = -2, 0431, 1, 04323, 0.0, "smooth_clamp", 0.1, "" //   ( )   
CockpitArg = -2, 0431, 2, 04320, 0.0, "smooth_clamp", 0.1, "" //      ()
CockpitArg = -2, 0601, 0, 09142, 0.0, "smooth_clamp", 0.0, "" //  
CockpitArg = -2, 0601, 1, 04313, 0.0, "smooth_clamp", 0.1, "" //   
CockpitArg = -2, 0470, 0, 09114, 0.0, "smooth_clamp", 0.1, "" //     
CockpitArg = -2, 0470, 1, 09214, 0.0, "smooth_clamp", 0.1, "" //     
CockpitArg = -2, 0470, 2, 09014, 0.0, "smooth_clamp", 0.1, "" //    -

CockpitArg = -2, 0473, 0, 09103, 0.0, "smooth_wrap",  0.1, "" //     
CockpitArg = -2, 0473, 1, 09203, 0.0, "smooth_wrap",  0.1, "" //     
CockpitArg = -2, 0473, 2, 09003, 0.0, "smooth_wrap",  0.1, "" //    -

CockpitArg = -2, 0104, 1, 01113, 0.0, "smooth_clamp", 0.2, "" //  
CockpitArg = -2, 0105, 0, 01115, 0.0, "smooth_clamp", 0.2, "" //   
CockpitArg = -2, 0450, 0, 04301, 0.0, "smooth_clamp", 0.1, "" // 
CockpitArg = -2, 0450, 3, 04312, 0.0, "smooth_clamp", 0.1, "" //      
CockpitArg = -2, 0452, 1, 00209, 0.0, "smooth_clamp", 0.1, "" //  

CockpitArg = -2, 0453, 3, 09042, 0.0, "smooth_wrap",  0.2, "" //   
CockpitArg = -2, 0454, 3, 09041, 0.0, "smooth_clamp", 0.2, "" //  

CockpitArg = -2, 0459, 0, 09051, 0.0, "smooth_clamp", 0.2, "" //   
CockpitArg = -2, 0459, 1, 09052, 0.0, "smooth_clamp", 0.2, "" //   
CockpitArg = -2, 0459, 2, 09053, 0.0, "smooth_clamp", 0.2, "" //   
CockpitArg = -2, 0459, 3, 09054, 0.0, "smooth_clamp", 0.2, "" //   

CockpitArg = -2, 0434, 0, 06009, 0.0, "smooth_clamp", 0.2, "" //    ("")
CockpitArg = -2, 0434, 1, 06010, 0.0, "smooth_clamp", 0.2, "" //   
CockpitArg = -2, 0434, 3, 06012, 0.0, "smooth_clamp", 0.2, "" //   

//       .
Script="LuaScripts\ObjectScripts\Planes\Airplane.sc"
[AlterBot]			//CustomNum, CountryID, fromYYYYMMDD, tillYYYYMMDD, SeasonsList"sp su au wi", BotConfig. Fist match will be choosen.
	AlterBotConfig = -1, -1, 19440301, -1, "", "LuaScripts/WorldObjects/Bots/BotPilot_Bf109_GER44.txt"
[end]

[attach=0]
	position= -0.9, -0.03, 0.025
	object = "LuaScripts/WorldObjects/Bots/BotPilot_Bf109_GER41.txt"
[end]

[attach=1]
	position= -0.03, 0.53, 0.56
	rotation= -90, -48, 0
	object = "LuaScripts/WorldObjects/FlareGun.txt"
[end]

[attach=2]
	position= 0.0, 0.0, 0.0
	object = "LuaScripts/WorldObjects/Spotter.txt"
[end]

AttachedCameras = "LuaScripts\WorldObjects\fixcameras\Planes\Bf109F2.txt"

BannerAttachID=-1
CustomPhotoArg=55

CockpitSafetyRate = 0.35 //impact accelerations affect on bot treshold multiplifier (default is =1.0)

SeatBackAngle = 21.0

SendRate=5,50	//normal, attached state

CommandMonitor="LuaScripts/WorldObjects/FokkerMonitor.txt"


//////	Controled body specific
CockpitFocus=0.6,-1.0,0,65,0.7

RSE_Data_File="LuaScripts/RSE/RSE_FokkerDr7.txt"
Plane_Class="CAeroplane_Bf_109_F2"

InitialSpeedInAir = 320.0   //,      , 200...700 /

Gun_Coord0= 1.156,  0.460,  -0.164
Gun_Coord1= 1.046,  0.459,   0.157
Deviation0= 3, 2, 0.9, 0.02, 0.1
Deviation1= 3, 2, 0.9, 0.02, 0.1
ParallaxDistance = 600.0

MinCartridgeCaseTime = 0.05 //       

BushCoord0= 0.269,-0.579,-0.139  //   
BushCoord1= 0.269,-0.595,-0.101  //    
BushSpeed0= 0, -1, 0
BushSpeed1= 0, -1, 0

FTCoord=0.17,0.055,0

FlarePos= -0.03, 0.53, 0.56
FlareDir= 0.741, 0.0, 0.672
FlarePath="LuaScripts/WorldObjects/Ballistics/Flare.txt"
FlareDisabled=true	//        

GunsightPosition = -0.436, 0.702, 0.042

//   

[WeaponMode=0]
	WMname="default"
	WMgroup="default"
	PlaneModArg=-1
	TurretID=-1
	TurretDefault=""
	TurretMod=""

	[AdditionalElement] // 
		AttachToPart = "^1_EngCowl_Ctl_0"
		Position = -0.814, 0.232, 0.0
		Mass = 100.0
		CxaS = 0.0
	[end]

	[AdditionalElement] //   
		AttachToPart = "^1_EngCowl_Ctl_0"
		Position = 1.192, -0.524, 0.0
		Mass = 7.371
		CxaS = 0.0
	[end]

	[AdditionalElement] //   
		AttachToPart = "^1_EngCowl_Ctl_0"
		Position = 2.151, -0.061, 0.0
		Mass = 21.840
		CxaS = 0.0
	[end]

	[AdditionalElement] //   
		AttachToPart = "^1_EngCowl_Ctl_0"
		Position = 1.365, -0.018, 0.0
		Mass = 3.549
		CxaS = 0.0
	[end]

	[AdditionalElement] //    
		AttachToPart = "^1_EngCowl_Ctl_0"
		Position = -0.696, -0.461, -1.044
		Mass = 5.5
		CxaS = 0.0
	[end]

	[AdditionalElement] //    
		AttachToPart = "^1_EngCowl_Ctl_0"
		Position = -0.696, -0.461, 1.044
		Mass = 5.5
		CxaS = 0.0
	[end]

	[AdditionalElement] //    
		AttachToPart = "^1_EngCowl_Ctl_0"
		Position = 1.393, -0.208, 0.0
		Mass = 28.0
		CxaS = 0.0
	[end]

	[AdditionalElement] //    
		AttachToPart = "^1_EngCowl_Ctl_0"
		Position = 1.477, 0.133, 0.0
		Mass = 10.0
		CxaS = 0.0
	[end]

	[Gun=0]
		GunType = "LuaScripts/WorldObjects/Weapons/MG_GER_MG17.txt"
		MaxReservedMagazines = 0
		WeaponGroup1 = true //  
		AttachToPart = "^1_EngCowl_Ctl_0"
		DamageConvex = "~gun02"
		ProbabilityOfHit = 0.05
		CarriagePosition = 0.474, 0.469, -0.161	//          
		CarriageYawPitchRoll = 0.0, 0.0, 0.0
		CarriageMass = 10.2	//  -     
		CarriageMassPosition_inCarriageAxis = 0.0, 0.0, 0.0
		CarriageMOI_inCarriageAxis = 0.007, 1.057, 1.057, 0.0, 0.0, 0.0
		CarriageCxaS = 0.0	//  
		CarriageDragPosition = 0.0, 0.0, 0.0	//  
		DefaultGunPosition = 1.154, 0.46, -0.161	//   
		DefaultGunYawPitchRoll = 0.0, 0.0, 0.0
		DefaultGunCxaS = 0.0	//  
		DefaultGunDragPosition = 0.0,  0.0,  0.0	//  
		BarrelTemperatureDecreaseCorrectionData = 1.0, 4.0, 300.0
		CarriageAdditionalBulletDispertionAngle = 0.0239, 0.0477	//     ,  .  Reine Waffenstreuung (Streukreisradius) =0,25 % der Entfernung (   0.25% ).
		AmmunitionAttachToPart = "^1_EngCowl_Ctl_0"  //  CollisionBox   ,      
		AmmunitionPosition = 0.403, 0.207, 0.0 //  ..      , []
		CartridgeCasesEjection = false
		AfterServiceOperationDelay = 0.05
		ReArmTime = 10 //  ,  60,     -2  2 
		FireButtonArgIdx = 9020
		FlashAnimationArgIdx = 9113
		FlashAnimationGroup = 0 //Light Arg 60220
		DrawAnimationArgIdx = 0, 9999	//     
		GunSoundsIdx = 1
		ShotSoundType = 0
        isElectroTrigger = true
        IsOnlyMechanicalManualCocking = false
        IsTwoManualCockingMethods = false        
		[Synchronizer=1]	// , 3   1   , 1      ( ), 
							//     308.3,     ,   8.3, 128.3, 248.3 (  )
			minRPM = 0.0
			Point = 8.2, 0.0
			Point = 8.3, 1.0
			Point = 8.4, 0.0
			Point = 128.2, 0.0
			Point = 128.3, 1.0
			Point = 128.4, 0.0
			Point = 248.2, 0.0
			Point = 248.3, 1.0
			Point = 248.4, 0.0
		[end]
	[end]

	[Gun=1]
		GunType = "LuaScripts/WorldObjects/Weapons/MG_GER_MG17.txt"
		MaxReservedMagazines = 0
		WeaponGroup1 = true //  
		AttachToPart = "^1_EngCowl_Ctl_0"
		DamageConvex = "~gun03"
		ProbabilityOfHit = 0.05
		CarriagePosition = 0.353, 0.469, 0.161	//          
		CarriageYawPitchRoll = 0.0, 0.0, 0.0
		CarriageMass = 10.2	//  -     
		CarriageMassPosition_inCarriageAxis = 0.0, 0.0, 0.0
		CarriageMOI_inCarriageAxis = 0.007, 1.057, 1.057, 0.0, 0.0, 0.0
		CarriageCxaS = 0.0	//  
		CarriageDragPosition = 0.0, 0.0, 0.0	//  
		DefaultGunPosition = 1.041, 0.459, 0.161	//   
		DefaultGunYawPitchRoll = 0.0, 0.0, 0.0
		DefaultGunCxaS = 0.0	//  
		DefaultGunDragPosition = 0.0,  0.0,  0.0	//  
		BarrelTemperatureDecreaseCorrectionData = 1.0, 4.0, 300.0
		CarriageAdditionalBulletDispertionAngle = 0.0239, 0.0477	//     ,  .  Reine Waffenstreuung (Streukreisradius) =0,25 % der Entfernung (   0.25% ).
		AmmunitionAttachToPart = "^1_EngCowl_Ctl_0"  //  CollisionBox   ,      
		AmmunitionPosition = 0.286, 0.207, 0.0 //  ..      , []
		CartridgeCasesEjection = false
		AfterServiceOperationDelay = 0.05
		ReArmTime = 10 //  ,  60,     -2  2 
		FireButtonArgIdx = 9120
		FlashAnimationArgIdx = 9213
		FlashAnimationGroup = 0 //Light Arg 60220
		DrawAnimationArgIdx = 0, 9999	//     
		GunSoundsIdx = 2
		ShotSoundType = 0
        isElectroTrigger = true  
        IsOnlyMechanicalManualCocking = false
        IsTwoManualCockingMethods = false
		[Synchronizer=1]	// , 3   1   , 1      ( ), 
							//     51.7,     ,   111.7, 231.7, 351.7 (  )
			minRPM = 0.0
			Point = 111.6, 0.0
			Point = 111.7, 1.0
			Point = 111.8, 0.0
			Point = 231.6, 0.0
			Point = 231.7, 1.0
			Point = 231.8, 0.0
			Point = 351.6, 0.0
			Point = 351.7, 1.0
			Point = 351.8, 0.0
		[end]
	[end]

	[Gun=2]
		GunType = "LuaScripts/WorldObjects/Weapons/AC_GER_MG151-15.txt"
		MaxReservedMagazines = 0
		WeaponGroup2 = true //  
		AttachToPart = "^1_EngCowl_Ctl_0"
		DamageConvex = "~gun01"
		ProbabilityOfHit = 0.05
		CarriagePosition = 0.548, 0.066,  0.000 //          
		CarriageYawPitchRoll = 0.0, 0.0, 0.0
		CarriageMass = 42.0 //  -     
		CarriageMassPosition_inCarriageAxis = 0.0, 0.0, 0.0
		CarriageMOI_inCarriageAxis = 0.072, 10.750, 10.750, 0.0, 0.0, 0.0
		CarriageCxaS = 0.0	//  
		CarriageDragPosition = 0.0, 0.0, 0.0	//  
		DefaultGunPosition = 2.812, -0.053,  0.0	//   
		DefaultGunYawPitchRoll = 0.0, 0.0, 0.0
		DefaultGunCxaS = 0.0	//  
		DefaultGunDragPosition = 0.0,  0.0,  0.0	//  
		BarrelTemperatureDecreaseCorrectionData = 1.0, 4.0, 300.0
		CarriageAdditionalBulletDispertionAngle = 0.0239, 0.0477	//     ,  .  Reine Waffenstreuung (Streukreisradius) =0,25 % der Entfernung (   0.25% ).
		AmmunitionAttachToPart = "^1_EngCowl_Ctl_0"  //  CollisionBox   ,      
		AmmunitionPosition = 0.025, -0.346, 0.0 //  ..      , []
		CartridgeCasesEjection = false
		AfterServiceOperationDelay = 0.05
		ReArmTime = 10 //  ,  60,     -2  2 
		FireButtonArgIdx = 9120
		FlashAnimationArgIdx = 9013
		FlashAnimationGroup = 0 //Light Arg 60220
		DrawAnimationArgIdx = 0, 9999	//     
		GunSoundsIdx = 3
		ShotSoundType = 1
        isElectroTrigger = true
        IsOnlyMechanicalManualCocking = false
        IsTwoManualCockingMethods = false        
	[end]
[end]

[WeaponMode=1]
	WMname="Bf109F2_MG15120"
	WMgroup="1"
	PlaneModArg=19004
	TurretID=-1
	TurretDefault=""
	TurretMod=""

	[Gun=2]
		GunType = "LuaScripts/WorldObjects/Weapons/AC_GER_MG151-20.txt"
		MaxReservedMagazines = 0
		WeaponGroup2 = true //  
		AttachToPart = "^1_EngCowl_Ctl_0"
		DamageConvex = "~gun01"
		ProbabilityOfHit = 0.05
		CarriagePosition = 0.548, 0.066,  0.000 //          
		CarriageYawPitchRoll = 0.0, 0.0, 0.0
		CarriageMass = 42.0 //  -     
		CarriageMassPosition_inCarriageAxis = 0.0, 0.0, 0.0
		CarriageMOI_inCarriageAxis = 0.072, 10.750, 10.750, 0.0, 0.0, 0.0
		CarriageCxaS = 0.0	//  
		CarriageDragPosition = 0.0, 0.0, 0.0	//  
		DefaultGunPosition = 2.812, -0.053,  0.0	//   
		DefaultGunYawPitchRoll = 0.0, 0.0, 0.0
		DefaultGunCxaS = 0.0	//  
		DefaultGunDragPosition = 0.0,  0.0,  0.0	//  
		BarrelTemperatureDecreaseCorrectionData = 1.0, 4.0, 300.0
		CarriageAdditionalBulletDispertionAngle = 0.0239, 0.0477	//     ,  .  Reine Waffenstreuung (Streukreisradius) =0,25 % der Entfernung (   0.25% ).
		AmmunitionAttachToPart = "^1_EngCowl_Ctl_0"  //  CollisionBox   ,      
		AmmunitionPosition = 0.025, -0.346, 0.0 //  ..      , []
		CartridgeCasesEjection = false
		AfterServiceOperationDelay = 0.05
		ReArmTime = 10 //  ,  60,     -2  2 
		FireButtonArgIdx = 9120
		FlashAnimationArgIdx = 9013
		FlashAnimationGroup = 0 //Light Arg 60220
		DrawAnimationArgIdx = 0, 9999	//     
		GunSoundsIdx = 4
		ShotSoundType = 2
        isElectroTrigger = true
        IsOnlyMechanicalManualCocking = false
        IsTwoManualCockingMethods = false        
	[end]
[end]

[WeaponMode=2]
	WMname="Bf109F2_SC50x4"
	WMgroup="2"
	PlaneModArg=-1
	TurretID=-1
	TurretDefault=""
	TurretMod=""
[end]

[WeaponMode=3]
	WMname="Bf109F2_SC250x1"
	WMgroup="2"
	PlaneModArg=-1
	TurretID=-1
	TurretDefault=""
	TurretMod=""
[end]

[WeaponMode=4]
	WMname="Bf109F2_ArmouredWindScreen"
	WMgroup="3"
	PlaneModArg=19001
	TurretID=-1
	TurretDefault=""
	TurretMod=""

	[AdditionalElement]	//   
		AttachToPart = "^1_EngCowl_Ctl_0"
		Position = -0.35, 0.69, 0.0
		Mass = 20
		CxaS = 0.005
	[end]
[end]

[WeaponMode=5]
	WMname="Bf109F2_RemoveHeadRest"
	WMgroup="4"
	PlaneModArg=19002	//  
	TurretID=-1
	TurretDefault=""
	TurretMod=""
[end]

//   

AmmunitionArg=12900

[Ammunition=0]
	WeaponModes=-1,-2,-3
	AnimationVal=1.0
	name="0,1-MG17-AP-1000 + 2-MG15115-APHE-200"
	GunAmmunition0=0
	GunAmmunition1=0
	GunAmmunition2=1
	Bomb0=-1
	PrimaryAimingGun=2
[end]

[Ammunition=1]
	WeaponModes=2,-1,-3
	AnimationVal=0.0
	name="0,1-MG17-AP-1000 + 2-MG15115-APHE-200 + SC50-4"
	GunAmmunition0=0
	GunAmmunition1=0
	GunAmmunition2=1
	Bomb0=0, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt"
	Bomb1=1, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt"
	Bomb2=2, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt"
	Bomb3=3, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt"
	PrimaryAimingGun=2
[end]

[Ammunition=2]
	WeaponModes=3,-1,-2
	AnimationVal=0.5
	name="0,1-MG17-AP-1000 + 2-MG15115-APHE-200 + SC250-1"
	GunAmmunition0=0
	GunAmmunition1=0
	GunAmmunition2=1
	Bomb0=4, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC250.txt"
	PrimaryAimingGun=2
[end]

[Ammunition=3]
	WeaponModes=1,-2,-3
	AnimationVal=1.0
	name="0,1-MG17-AP-1000 + 2-MG15120-APHE-200"
	GunAmmunition0=0
	GunAmmunition1=0
	GunAmmunition2=2
	Bomb0=-1
	PrimaryAimingGun=2
[end]

[Ammunition=4]
	WeaponModes=12,-3
	AnimationVal=0.0
	name="0,1-MG17-AP-1000 + 2-MG15120-APHE-200 + SC50-4"
	GunAmmunition0=0
	GunAmmunition1=0
	GunAmmunition2=2
	Bomb0=0, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt"
	Bomb1=1, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt"
	Bomb2=2, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt"
	Bomb3=3, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt"
	PrimaryAimingGun=2
[end]

[Ammunition=5]
	WeaponModes=13,-2
	AnimationVal=0.5
	name="0,1-MG17-AP-1000 + 2-MG15120-APHE-200 + SC250-1"
	GunAmmunition0=0
	GunAmmunition1=0
	GunAmmunition2=2
	Bomb0=4, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC250.txt"
	PrimaryAimingGun=2
[end]

[Ammunition=6]
	WeaponModes=-2,-3
	AnimationVal=1.0
	name="Empty"
	GunAmmunition0=-1
	GunAmmunition1=-1
	GunAmmunition2=-1
	Bomb0=-1
	PrimaryAimingGun=2
[end]

[Ammunition=7]
	WeaponModes=-2,-3
	AnimationVal=1.0
	name="SmokeGenWhiteOne-1"
	GunAmmunition0=-1
	GunAmmunition1=-1
	GunAmmunition2=-1
	Bomb0=5, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	PrimaryAimingGun=2
[end]
[Ammunition=8]
	WeaponModes=-2,-3
	AnimationVal=1.0
	name="SmokeGenWhiteTwo-2"
	GunAmmunition0=-1
	GunAmmunition1=-1
	GunAmmunition2=-1
	Bomb0=6, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Bomb1=7, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	PrimaryAimingGun=2
[end]
[Ammunition=9]
	WeaponModes=-2,-3
	AnimationVal=1.0
	name="SmokeGenBlueOne-1"
	GunAmmunition0=-1
	GunAmmunition1=-1
	GunAmmunition2=-1
	Bomb0=8, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	PrimaryAimingGun=2
[end]
[Ammunition=10]
	WeaponModes=-2,-3
	AnimationVal=1.0
	name="SmokeGenBlueTwo-2"
	GunAmmunition0=-1
	GunAmmunition1=-1
	GunAmmunition2=-1
	Bomb0=9, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Bomb1=10, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	PrimaryAimingGun=2
[end]
[Ammunition=11]
	WeaponModes=-2,-3
	AnimationVal=1.0
	name="SmokeGenRedOne-1"
	GunAmmunition0=-1
	GunAmmunition1=-1
	GunAmmunition2=-1
	Bomb0=11, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	PrimaryAimingGun=2
[end]
[Ammunition=12]
	WeaponModes=-2,-3
	AnimationVal=1.0
	name="SmokeGenRedTwo-2"
	GunAmmunition0=-1
	GunAmmunition1=-1
	GunAmmunition2=-1
	Bomb0=12, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Bomb1=13, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	PrimaryAimingGun=2
[end]
[Ammunition=13]
	WeaponModes=-2,-3
	AnimationVal=1.0
	name="SmokeGenGreenOne-1"
	GunAmmunition0=-1
	GunAmmunition1=-1
	GunAmmunition2=-1
	Bomb0=14, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	PrimaryAimingGun=2
[end]
[Ammunition=14]
	WeaponModes=-2,-3
	AnimationVal=1.0
	name="SmokeGenGreenTwo-2"
	GunAmmunition0=-1
	GunAmmunition1=-1
	GunAmmunition2=-1
	Bomb0=15, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Bomb1=16, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	PrimaryAimingGun=2
[end]
[Ammunition=15]
	WeaponModes=-2,-3
	AnimationVal=1.0
	name="SmokeGenYellowOne-1"
	GunAmmunition0=-1
	GunAmmunition1=-1
	GunAmmunition2=-1
	Bomb0=17, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	PrimaryAimingGun=2
[end]
[Ammunition=16]
	WeaponModes=-2,-3
	AnimationVal=1.0
	name="SmokeGenYellowTwo-2"
	GunAmmunition0=-1
	GunAmmunition1=-1
	GunAmmunition2=-1
	Bomb0=18, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Bomb1=19, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	PrimaryAimingGun=2
[end]
[Ammunition=17]
	WeaponModes=-2,-3
	AnimationVal=1.0
	name="SmokeGenBlackOne-1"
	GunAmmunition0=-1
	GunAmmunition1=-1
	GunAmmunition2=-1
	Bomb0=20, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	PrimaryAimingGun=2
[end]
[Ammunition=18]
	WeaponModes=-2,-3
	AnimationVal=1.0
	name="SmokeGenBlackTwo-2"
	GunAmmunition0=-1
	GunAmmunition1=-1
	GunAmmunition2=-1
	Bomb0=21, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Bomb1=22, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	PrimaryAimingGun=2
[end]

DefaultAmmunition=0

//  

[GunAmmunition=0]	// 500   7.9257 (  MG 17)
	ExpendableMass = 7.2
	ResidualMass = 7.176	//   0.5    -,       7.7
	MaxMisFiresInMagazine=0
	MaxRoundsInMagazine=500
	RoundsInMagazine=500
	ReservedMagazines=0
	AmountRoundsWithOneTracer=8	//  8-   
	TracerIdx=0
	object0="LuaScripts/WorldObjects/Ballistics/Projectiles/BULLET_GER_7-92x57_APsmk.txt"
	target0="LuaScripts/WorldObjects/Ballistics/Projectiles/BULLET_GER_7-92x57_APsmk.bin"
	BushConfig = "LuaScripts/WorldObjects/Trash/Batch_case07-08mm.txt"
[end]

[GunAmmunition=1]	// 67   133 -  15x96 (  MG 151/15)
	ExpendableMass = 29.733
	ResidualMass = 11.299
	MaxMisFiresInMagazine=0
	MaxRoundsInMagazine=200
	RoundsInMagazine=200
	ReservedMagazines=0
	AmountRoundsWithOneTracer=4	//  4-   
	object0="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_15x96_HE.txt"
	object1="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_15x96_AP.txt"
	object2="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_15x96_HE.txt"
	target0="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_15x96_HE.bin"
	target1="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_15x96_AP.bin"
	target2="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_15x96_HE.bin"
	BushConfig = "LuaScripts/WorldObjects/Trash/Batch_case12-20mm.txt"
[end]

[GunAmmunition=2]	// 67   133 -  2082 (  MG 151/20)
	ExpendableMass = 26.365
	ResidualMass = 18.101
	MaxMisFiresInMagazine=0
	MaxRoundsInMagazine=200
	RoundsInMagazine=200
	ReservedMagazines=0
	AmountRoundsWithOneTracer=4	//  4-   
	object0="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_20x82_HE.txt"
	object1="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_20x82_AP.txt"
	object2="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_20x82_HE.txt"
	target0="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_20x82_HE.bin"
	target1="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_20x82_AP.bin"
	target2="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_20x82_HE.bin"
	BushConfig = "LuaScripts/WorldObjects/Trash/Batch_case12-20mm.txt"
[end]

//   4  SC50

[attach=20]
	position= 0.2263, -0.79343, -0.14715
	convex = "^1_EngCowl_Ctl_0"
[end]
[attach=21]
	position= -0.92992, -0.79343, -0.14715
	convex = "^1_EngCowl_Ctl_0"
[end]
[attach=22]
	position= 0.2263, -0.79343, 0.14715
	convex = "^1_EngCowl_Ctl_0"
[end]
[attach=23]
	position= -0.92992, -0.79343, 0.14715
	convex = "^1_EngCowl_Ctl_0"
[end]

//   1  SC250

[attach=24]
	position= -0.0643, -0.9218, 0.0
	convex = "^1_EngCowl_Ctl_0"
[end]

//   

[attach=25]
	position= -4.338, -0.07, 0
	convex = "^1_Fuse_Ctl_7"
	rotation= 0, 0, -11
[end]
[attach=26]
	position= -0.238, -0.078, -4.529
	convex = "^1_Wing_MdlLft_1"
	rotation= -9.0, 0, -3
[end]
[attach=27]
	position= -0.238, -0.078, 4.529
	convex = "^1_Wing_MdlRgt_1"
	rotation= 9.0, 0, -3
[end]

//  4  SC50

[BombHolder=0]
	AttachIdx = 20
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = 0.2263, -0.79343, -0.14715
	Convex = "^1_EngCowl_Ctl_0"
	BombHolderMass = 10.0 // 1/4 
	BombHolderCxaS = 0.010 // 1/4   ,   ,   2  ,    
	AttachedBombCxaS = 0.037
	DamagedPushProp = 0.005//      Convex
	ThrowSoundType = 2
[end]
[BombHolder=1]
	AttachIdx = 21
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -0.92992, -0.79343, -0.14715
	Convex = "^1_EngCowl_Ctl_0"
	BombHolderMass = 10.0 // 1/4 
	BombHolderCxaS = 0.010 // 1/4   ,   ,   2  ,    
	AttachedBombCxaS = 0.037
	DamagedPushProp = 0.005//      Convex
	ThrowSoundType = 2
[end]
[BombHolder=2]
	AttachIdx = 22
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = 0.2263, -0.79343, 0.14715
	Convex = "^1_EngCowl_Ctl_0"
	BombHolderMass = 10.0 // 1/4 
	BombHolderCxaS = 0.010 // 1/4   ,   ,   2  ,    
	AttachedBombCxaS = 0.037
	DamagedPushProp = 0.005//      Convex
	ThrowSoundType = 2
[end]
[BombHolder=3]
	AttachIdx = 23
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -0.92992, -0.79343, 0.14715
	Convex = "^1_EngCowl_Ctl_0"
	BombHolderMass = 10.0 // 1/4 
	BombHolderCxaS = 0.010 // 1/4   ,   ,   2  ,    
	AttachedBombCxaS = 0.037
	DamagedPushProp = 0.005//      Convex
	ThrowSoundType = 2
[end]

//  1  SC250

[BombHolder=4]
	AttachIdx = 24
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC250.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = 0.009, -0.842, 0.0
	Convex = "^1_EngCowl_Ctl_0"
	BombHolderMass = 30.0
	BombHolderCxaS = 0.035 //  ,   2  ,    
	AttachedBombCxaS = 0.075
	DamagedPushProp = 0.005//      Convex
	ThrowSoundType = 2
[end]

//  
[BombHolder=5]
	AttachIdx = 25
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -4.338, -0.07, 0
	Convex = "^1_Fuse_Ctl_7"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 1 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]
[BombHolder=6]
	AttachIdx = 26
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -0.238, -0.078, -4.529
	Convex = "^1_Wing_MdlLft_1"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 1 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]
[BombHolder=7]
	AttachIdx = 27
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -0.238, -0.078, 4.529
	Convex = "^1_Wing_MdlRgt_1"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 1 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]

//  
[BombHolder=8]
	AttachIdx = 25
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -4.338, -0.07, 0
	Convex = "^1_Fuse_Ctl_7"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 2 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]
[BombHolder=9]
	AttachIdx = 26
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -0.238, -0.078, -4.529
	Convex = "^1_Wing_MdlLft_1"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 2 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]
[BombHolder=10]
	AttachIdx = 27
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -0.238, -0.078, 4.529
	Convex = "^1_Wing_MdlRgt_1"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 2 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]

//  
[BombHolder=11]
	AttachIdx = 25
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -4.338, -0.07, 0
	Convex = "^1_Fuse_Ctl_7"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 3 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]
[BombHolder=12]
	AttachIdx = 26
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -0.238, -0.078, -4.529
	Convex = "^1_Wing_MdlLft_1"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 3 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]
[BombHolder=13]
	AttachIdx = 27
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -0.238, -0.078, 4.529
	Convex = "^1_Wing_MdlRgt_1"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 3 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]

//  
[BombHolder=14]
	AttachIdx = 25
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -4.338, -0.07, 0
	Convex = "^1_Fuse_Ctl_7"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 4 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]
[BombHolder=15]
	AttachIdx = 26
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -0.238, -0.078, -4.529
	Convex = "^1_Wing_MdlLft_1"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 4 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]
[BombHolder=16]
	AttachIdx = 27
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -0.238, -0.078, 4.529
	Convex = "^1_Wing_MdlRgt_1"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 4 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]

//  
[BombHolder=17]
	AttachIdx = 25
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -4.338, -0.07, 0
	Convex = "^1_Fuse_Ctl_7"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 5 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]
[BombHolder=18]
	AttachIdx = 26
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -0.238, -0.078, -4.529
	Convex = "^1_Wing_MdlLft_1"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 5 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]
[BombHolder=19]
	AttachIdx = 27
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -0.238, -0.078, 4.529
	Convex = "^1_Wing_MdlRgt_1"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 5 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]

//  
[BombHolder=20]
	AttachIdx = 25
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -4.338, -0.07, 0
	Convex = "^1_Fuse_Ctl_7"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 6 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]
[BombHolder=21]
	AttachIdx = 26
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -0.238, -0.078, -4.529
	Convex = "^1_Wing_MdlLft_1"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 6 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]
[BombHolder=22]
	AttachIdx = 27
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -0.238, -0.078, 4.529
	Convex = "^1_Wing_MdlRgt_1"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 6 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]


TrashWood="LuaScripts/WorldObjects/Trash/Trash.txt"
TrashArmor="LuaScripts/WorldObjects/Trash/Trash.txt"
logtreshold=0.0001

FuelTankExplosionFastAndHigh="LuaScripts/WorldObjects/explosions/Detonation/FuelTank.txt"
FuelTankExplosionSlowOrLow="LuaScripts/WorldObjects/explosions/Detonation/FuelTankGnd.txt"

rec_cockpit_arg=1

SmoothControlFactor=0

//,    ,       ,   
ObjectRadius=6.4

[Entrance]
	EntrancePos= -0.9, -0.03, 0.025
	EntranceRot= 0,0,0
	JumpDir=0,1,-6
[end]
[Entrance]
	EntrancePos= -0.9, -0.03, 0.025
	EntranceRot= 0,0,0
	JumpDir=2,6,1
	SelectorDir=0,2,0	//        2/
[end]

//   
SectorLimits  = -180.0, -175.0,  +3.0, +90.0
SectorLimits  = -175.0, -165.0, -15.0, +90.0
SectorLimits  = -165.0, -105.0, -45.0, +90.0
SectorLimits  = -105.0,  -88.0, -25.0, +90.0
SectorLimits  =  -88.0,  -72.0,  -9.0, +90.0
SectorLimits  =  -72.0,  -50.0, -20.0, +90.0
SectorLimits  =  -50.0,  -16.0, -32.0, +90.0
SectorLimits  =  -16.0,   -4.0, -17.0, +90.0
SectorLimits  =   -4.0,   +4.0,  -6.0, +90.0
SectorLimits  =   +4.0,  +13.0, -17.0, +90.0
SectorLimits =  +13.0,  +50.0, -32.0, +90.0
SectorLimits =  +50.0,  +72.0, -20.0, +90.0
SectorLimits =  +72.0,  +88.0,  -9.0, +90.0
SectorLimits =  +88.0, +105.0, -25.0, +90.0
SectorLimits = +105.0, +165.0, -45.0, +90.0
SectorLimits = +165.0, +175.0, -15.0, +90.0
SectorLimits = +175.0, +180.0,  +3.0, +90.0

//AIRPLANE DAMAGE

[CONTROL_SYSTEM_DM]
	[RUDDER=0]
		Link = 0, 0, "^1_Fuse_Ctl_4", 3.0, 0.5, 0.1 // RUDDER_DM_SETTINGS
		Link = 0, 0, "^1_Fuse_Ctl_7", 3.0, 0.5, 0.1 // RUDDER_DM_SETTINGS
		Link = 0, 0, "^1_Fin_Ctl_0", 3.0, 0.5, 0.1 // RUDDER_DM_SETTINGS
	[END]

	[ELEVATOR=0]
		Link = 0, 0, "^1_Fuse_Ctl_4", 20.0, 2.0, 0.2 // ELEVATOR_DM_SETTINGS
		Link = 0, 0, "^1_Fuse_Ctl_7", 20.0, 2.0, 0.2 // ELEVATOR_DM_SETTINGS
		Link = 0, 0, "^1_Stab_MdlLft_0", 20.0, 2.0, 0.2 // ELEVATOR_DM_SETTINGS
		Link = 0, 0, "^1_Stab_MdlRgt_0", 20.0, 2.0, 0.2 // ELEVATOR_DM_SETTINGS
	[END]

	[AILERON=1]
		Link = 0, 0, "^1_Wing_MdlLft_5", 20.0, 2.0, 0.2 // AILERON_DM_SETTINGS
		Link = 0, 0, "^1_Wing_MdlLft_3", 20.0, 2.0, 0.2 // AILERON_DM_SETTINGS
		Link = 0, 0, "^1_Wing_MdlLft_1", 20.0, 2.0, 0.2 // AILERON_DM_SETTINGS
	[END]

	[AILERON=2]
		Link = 0, 0, "^1_Wing_MdlRgt_5", 20.0, 2.0, 0.2 // AILERON_DM_SETTINGS
		Link = 0, 0, "^1_Wing_MdlRgt_3", 20.0, 2.0, 0.2 // AILERON_DM_SETTINGS
		Link = 0, 0, "^1_Wing_MdlRgt_1", 20.0, 2.0, 0.2 // AILERON_DM_SETTINGS
	[END]

	[RUDDER_TRIM=0]
		Link = 0, 0, "^1_Fin_Ctl_0", 2.0, 0.3, 0.2 // RUDDER_TRIM_DM_SETTINGS
	[END]

	[STABILIZER=0]
		Link = 0, 0, "^1_Fuse_Ctl_4", 3.0, 0.5, 0.1 // STABILIZER_DM_SETTINGS
		Link = 0, 0, "^1_Fuse_Ctl_7", 3.0, 0.5, 0.1 // STABILIZER_DM_SETTINGS
		Link = 0, 0, "^1_Stab_MdlLft_0", 3.0, 0.5, 0.1 // STABILIZER_DM_SETTINGS
		Link = 0, 0, "^1_Stab_MdlRgt_0", 3.0, 0.5, 0.1 // STABILIZER_DM_SETTINGS
	[END]
[END] // CONTROL_SYSTEM_DM


[PlanePartProtection]
	PartName = "~eng01"
	DirectHitArmor = 1.0
	SphereHitProtection = 1.0
[end]

SphereHitProtection=0	//  /     

[SphereProtectionBoxOpen]	//    ,        ,   ,     SphereHitProtection=
	FovH=90					//          ,     ,  ArmorFront
	FovV=90					//          ,     ,  ArmorFront
							//  5        
	ArmorFront=5
	ArmorBack=20
	ArmorTop=0
	ArmorBottom=15
	ArmorRight=0
	ArmorLeft=0
[end]

[SphereProtectionBoxClose]	//    ,        ,   ,     SphereHitProtection=
	FovH=90					//          ,     ,  ArmorFront
	FovV=90					//          ,     ,  ArmorFront
							//  5        
	ArmorFront=5
	ArmorBack=20
	ArmorTop=2
	ArmorBottom=15
	ArmorRight=2
	ArmorLeft=2
[end]

energyloss="",true,0.23,1000 //     , true -       -,       ,        

//Engine Goup

energyloss="~eng01",true,5.0,20000 //

energyloss="~eng01_scr1",true,2.5,1000 // 1
energyloss="~eng01_scr2",true,2.5,1000 // 2
energyloss="~eng01_scr3",true,2.5,1000 // 3

energyloss="~ftank01",true,0.7,10000 //  ( )
energyloss="~ftank02",true,0.7,10000 //  ( )

energyloss="~otank01",true,0.7,20000 // 

energyloss="~wcooler01",true,0.7,10000 //    ()
energyloss="~wcooler02",true,0.7,10000 //    ()

energyloss="~ocooler01",true,0.7,10000 //   

energyloss="^1_Wing_MdlLft_6",true,0.23,1 //      ()
energyloss="^1_Wing_MdlRgt_6",true,0.23,1 //      ()

energyloss="^1_Flap_MdlLft_0",false,0.23,1 //  -     ()
energyloss="^1_Flap_MdlRgt_0",false,0.23,1 //  -     ()

energyloss="^1_Flap_MdlLft_2",false,0.23,1 //  -     ()
energyloss="^1_Flap_MdlRgt_2",false,0.23,1 //  -     ()

//Armor

energyloss="~armor01",false,8.0,1 //  - 60 -  8
energyloss="~armor02",false,8.0,1 // - 8
energyloss="~armor03",false,10.0,1 // - 10
energyloss="~armor04",false,10.0,1 // -    - 10
energyloss="~armor05",false,5.0,1 // 20    -  5

//Undercarriage Group

energyloss="WheelL_0",true,4.0,1 // 
energyloss="xxhydrcylL",true,4.0,1 //  

energyloss="WheelR_0",true,4.0,1 // 
energyloss="xxhydrcylR",true,4.0,1 //  

energyloss="WheelC_0",true,4.0,1 // 
energyloss="xxgearshockC",true,4.0,1 //  

//Armament Group

energyloss="~gun01_ammo",true,0.7,200000 // , MG-17 
energyloss="~gun02_ammo",true,0.7,200000 // , MG-17 
energyloss="~gun03_ammo",true,0.7,200000 // , -
energyloss="~gun04_ammo",true,0.7,200000 // ,   
energyloss="~gun05_ammo",true,0.7,200000 // ,   
energyloss="~gun01",true,4.0,1 //
energyloss="~gun02",true,4.0,1 //
energyloss="~gun03",true,4.0,1 //


SeekMaintenance = true
ReFuelFlow = 6 // liters per second
BombHolderReArmTime = 5 // seconds,  30,  5      -2  2 
RepairTime = 1500 // seconds,        -2      2 


/////   

min_CAS=170
max_CAS=850

DangerAoA = 17.5                            // -   
CriticalAoA = 20.0							//   
Maxny = 10.0								// - 
DangerV = 850.0								//    
MaxGearV = 320.0							// -     
MaxFlapV = 250.0							// -     
TakeOffV = 175.0							//   
ClimbV = 260.0								//     
DescendV = 175.0							//    
minV = 170.0								// -  
minVDeltaFlaps = 10.0						//    ,   
IsTakeOffFlaps = true						//     
IsLeftPedal = false							//     (true - , false - )
OilMaxTemperature = 105.0					// -    
WaterMaxTemperature = 110.0					// -    
//CylinderHeadMaxTemperature = 230.0		// -     
